6.3. Extending Types#
6.3.1. Inheritance#
Inheritance is the process by which one class takes on the attributes and methods of another. Newly formed classes are called child classes, and the classes that child classes are derived from are called parent classes.
It’s important to note that child classes override or extend the functionality (e.g., attributes and behaviors) of parent classes. In other words, child classes inherit all of the parent’s attributes and behaviors but can also specify different behavior to follow. The most basic type of class is an object, which generally all other classes inherit as their parent.
Inheritance is a powerful feature in object oriented programming. It refers to defining a new class with little
or no modification to an existing class. The new class is called derived (or child) class and the one from which it is derived is called the base (or parent) class.
The derived class inherits all the features from the base class and can have additional features of its own.
class ParentClass:
# class definition
pass
class ChildClass(ParentClass):
# class definition
pass
In the above example, ChildClass
is derived from ParentClass
. The derived class ChildClass
inherits all the features from the base class ParentClass
.
6.3.1.1. Example: Rectangle
and Square
#
In this example, we have a class Rectangle
and a class Square
that inherits from Rectangle
.
class Rectangle:
def __init__(self, length, width):
self.length = length
self.width = width
def area(self):
return self.length * self.width
def perimeter(self):
return 2 * (self.length + self.width)
class Square(Rectangle):
def __init__(self, side):
super().__init__(side, side)
6.3.2. Polymorphism#
Most of the methods we have written only work for a specific type. When you create a new object, you write methods that operate on that type.
But there are certain operations that you will want to apply to many types, such as the arithmetic operations in the previous sections. If many types support the same set of operations, you can write functions that work on any of those types.
For example, the multadd
operation (which is common in linear algebra) takes three parameters; it multiplies the first two and then adds the third. We can write it in Python like this:
def multadd (x, y, z):
return x * y + z
This method will work for any values of x and y that can be multiplied and for any value of z that can be added to the product.
We can invoke it with numeric values:
multadd (3, 2, 1)
7
Or with Points
:
p1 = Point(3, 4)
p2 = Point(5, 7)
print(multadd (2, p1, p2)), print(multadd (p1, p2, 1))
---------------------------------------------------------------------------
NameError Traceback (most recent call last)
Input In [3], in <cell line: 1>()
----> 1 p1 = Point(3, 4)
2 p2 = Point(5, 7)
3 print(multadd (2, p1, p2)), print(multadd (p1, p2, 1))
NameError: name 'Point' is not defined
In the first case, the Point
is multiplied by a scalar and then added to another Point
. In the second case, the dot product yields a numeric value, so the third parameter also has to be a numeric value.
A function like this that can take parameters with different types is called polymorphic.
As another example, consider the method front_and_back
, which prints a list twice, forward and backward:
def front_and_back(front):
import copy
back = copy.copy(front)
back.reverse()
print(str(front) + str(back))
Because the reverse
method is a modifier, we make a copy of the list before reversing it. That way, this method doesn’t modify the list it gets as a parameter.
Here’s an example that applies front_and_back
to a list:
myList = [1, 2, 3, 4]
front_and_back(myList)
Of course, we intended to apply this function to lists, so it is not surprising that it works. What would be surprising is if we could apply it to a Point
.
To determine whether a function can be applied to a new type, we apply the fundamental rule of polymorphism: If all of the operations inside the function can be applied to the type, the function can be applied to the type. The operations in the method include copy
, reverse
, and print
.
copy
works on any object, and we have already written a __str__
method for Points
, so all we need is a reverse
method in the Point
class:
def reverse(self):
self.x , self.y = self.y, self.x
Then we can pass Points
to front_and_back
:
p = Point(3, 4)
front_and_back(p)
The best kind of polymorphism is the unintentional kind, where you discover that a function you have already written can be applied to a type for which you never planned.
6.3.3. Object-oriented features#
Python is an object-oriented programming language, which means that it provides features that support object-oriented programming.
It is not easy to define object-oriented programming, but we have already seen some of its characteristics:
Programs are made up of object definitions and function definitions, and most of the computation is expressed in terms of operations on objects.
Each object definition corresponds to some object or concept in the real world, and the functions that operate on that object correspond to the ways real-world objects interact.
For example, the Time class defined in the Classes and functions chapter corresponds to the way people record the time of day, and the functions we defined correspond to the kinds of things people do with times. Similarly, the Point
and Rectangle classes correspond to the mathematical concepts of a point and a rectangle.
So far, we have not taken advantage of the features Python provides to support object-oriented programming. Strictly speaking, these features are not necessary. For the most part, they provide an alternative syntax for things we have already done, but in many cases, the alternative is more concise and more accurately conveys the structure of the program.
For example, in the Time program, there is no obvious connection between the class definition and the function definitions that follow. With some examination, it is apparent that every function takes at least one Time object as a parameter.
This observation is the motivation for methods. We have already seen some methods, such as keys
and values
, which were invoked on dictionaries. Each method is associated with a class and is intended to be invoked on instances of that class.
Methods are just like functions, with two differences:
Methods are defined inside a class definition in order to make the relationship between the class and the method explicit.
The syntax for invoking a method is different from the syntax for calling a function.
In the next few sections, we will take the functions from previous chapters and transform them into methods. This transformation is purely mechanical; you can do it simply by following a sequence of steps. If you are comfortable converting from one form to another, you will be able to choose the best form for whatever you are doing.
6.3.4. print_time
#
In the Classes and functions chapter, we defined a class named Time and you wrote a function named print_time, which should have looked something like this:
class Time(object):
pass
def print_time(time):
print(str(time.hours) + ":" +
str(time.minutes) + ":" +
str(time.seconds))
To call this function, we passed a Time object as a parameter:
current_time = Time()
current_time.hours = 9
current_time.minutes = 14
current_time.seconds = 30
print_time(current_time)
To make print_time a method, all we have to do is move the function definition inside the class definition. Notice the change in indentation.
class Time(object):
def print_time(time):
print(str(time.hours) + ":" +
str(time.minutes) + ":" +
str(time.seconds))
Now we can invoke print_time
using dot notation.
current_time.print_time()
As usual, the object on which the method is invoked appears before the dot and the name of the method appears after the dot.
The object on which the method is invoked is assigned to the first parameter, so in this case current_time
is assigned to the parameter time
.
By convention, the first parameter of a method is called self. The reason for this is a little convoluted, but it is based on a useful metaphor.
The syntax for a function call, print_time(current_time)
, suggests that the function is the active agent. It says something like, Hey print_time
! Here’s an object for you to print.
In object-oriented programming, the objects are the active agents. An invocation like current_time.print_time()
says Hey current_time! Please print yourself!
This change in perspective might be more polite, but it is not obvious that it is useful. In the examples we have seen so far, it may not be. But sometimes shifting responsibility from the functions onto the objects makes it possible to write more versatile functions, and makes it easier to maintain and reuse code.
6.3.5. Another example#
Let’s convert increment
to a method. To save space, we will leave out previously defined methods, but you should keep them in your version:
class Time(object):
#previous method definitions here...
def increment(self, seconds):
self.seconds = seconds + self.seconds
while self.seconds >= 60:
self.seconds = self.seconds - 60
self.minutes = self.minutes + 1
while self.minutes >= 60:
self.minutes = self.minutes - 60
self.hours = self.hours + 1
The transformation is purely mechanical - we move the method definition into the class definition and change the name of the first parameter.
Now we can invoke increment
as a method.
current_time.increment(500)
Again, the object on which the method is invoked gets assigned to the first parameter, self
. The second parameter, seconds
gets the value 500.
6.3.6. A more complicated example#
The after
function is slightly more complicated because it operates on two Time
objects, not just one. We can only convert one of the parameters to self
; the other stays the same:
class Time(object):
#previous method definitions here...
def after(self, time2):
if self.hour > time2.hour:
return True
if self.hour < time2.hour:
return False
if self.minute > time2.minute:
return True
if self.minute < time2.minute:
return False
if self.second > time2.second:
return True
return False
We invoke this method on one object and pass the other as an argument:
if doneTime.after(current_time):
print("The bread will be done after it starts.")
You can almost read the invocation like English: If the done-time is after the current-time, then…
6.3.7. Optional arguments#
We have seen built-in functions that take a variable number of arguments. For example, string.find
can take two, three, or four arguments.
It is possible to write user-defined functions with optional argument lists. For example, we can upgrade our own version of find
to do the same thing as string.find
.
This is the original version:
def find(str, ch):
index = 0
while index < len(str):
if str[index] == ch:
return index
index = index + 1
return -1
This is the new and improved version:
def find(str, ch, start=0):
index = start
while index < len(str):
if str[index] == ch:
return index
index = index + 1
return -1
The third parameter, start
, is optional because a default value, 0, is provided. If we invoke find with only two arguments, we use the default value and start from the beginning of the string:
find("apple", "p")
If we provide a third parameter, it overrides the default:
find("apple", "p", 2), find("apple", "p", 3)
6.3.8. The initialization method#
The initialization method is a special method that is invoked when an object is created. The name of this method is __init__
(two underscore characters, followed by init
, and then two more underscores). An initialization method for the Time class looks like this:
class Time(object):
def __init__(self, hours=0, minutes=0, seconds=0):
self.hours = hours
self.minutes = minutes
self.seconds = seconds
There is no conflict between the attribute self.hours
and the parameter hours
. Dot notation specifies which variable we are referring to.
When we invoke the Time
constructor, the arguments we provide are passed along to init
:
current_time = Time(9, 14, 30)
current_time.print_time()
Because the parameters are optional, we can omit them:
current_time = Time()
current_time.print_time()
Or provide only the first parameter:
current_time = Time (9)
current_time.print_time()
Or the first two parameters:
current_time = Time (9, 14)
current_time.print_time()
Finally, we can provide a subset of the parameters by naming them explicitly:
current_time = Time(seconds = 30, hours = 9)
current_time.print_time()
6.3.9. Points revisited#
Let’s rewrite the Point
class from the Dictionaries chapter in a more object- oriented style:
class Point(object):
def __init__(self, x=0, y=0):
self.x = x
self.y = y
def __str__(self):
return '(' + str(self.x) + ', ' + str(self.y) + ')'
The initialization method takes x
and y
values as optional parameters; the default for either parameter is 0.
The next method, __str__
, returns a string representation of a Point object. If a class provides a method named __str__
, it overrides the default behavior of the Python built-in str
function.
p = Point(3, 4)
str(p)
Printing a Point
object implicitly invokes __str__
on the object, so defining __str__
also changes the behavior of print:
p = Point(3, 4)
print(p)
When we write a new class, we almost always start by writing __init__
, which makes it easier to instantiate objects, and __str__
, which is almost always useful for debugging.
6.3.10. Glossary#
- object-oriented language#
A language that provides features, such as user-defined classes and inheritance, that facilitate object-oriented programming.
- object-oriented programming#
A style of programming in which data and the operations that manipulate it are organized into classes and methods.
- method#
A function that is defined inside a class definition and is invoked on instances of that class. :override:: To replace a default. Examples include replacing a default parameter with a particular argument and replacing a default method by providing a new method with the same name.
- initialization method#
A special method that is invoked automatically when a new object is created and that initializes the object’s attributes.
- operator overloading#
Extending built-in operators ( +, -, *, >, <, etc.) so that they work with user-defined types.
- dot product#
An operation defined in linear algebra that multiplies two Points and yields a numeric value.
- scalar multiplication#
An operation defined in linear algebra that multiplies each of the coordinates of a Point by a numeric value.
- polymorphic#
A function that can operate on more than one type. If all the operations in a function can be applied to a type, then the function can be applied to a type.
6.3.11. Exercises#
Convert the function
convertToSeconds
:
def convertToSeconds(t):
minutes = t.hours * 60 + t.minutes
seconds = minutes * 60 + t.seconds
return seconds
to a method in the Time
class.
Add a fourth parameter,
end
, to thefind
function that specifies where to stop looking. Warning: This exercise is a bit tricky. The default value ofend
should belen(str)
, but that doesn’t work. The default values are evaluated when the function is defined, not when it is called. Whenfind
is defined,str
doesn’t exist yet, so you can’t find its length.